So Kamil kept bugging me to update the site. Been busy working and playing games. September/October were some big months for games. I bought a ridiculous number in a short time. When I told Kamil that I had nothing to really talk about on my site, he said to review games, and I said no one would read them, and he said he would. So here goes:
Fahrenheit / Indigo Prophecy: Ambitious and over rated. Story line did not really “bend” as much as it “flexed slightly.” I only played through it once, but it was quite clear that nothing significant would really change if I played it again. It pretty much boils down to there being a “good” ending and a “bad” ending. Plot got really really pathetic near the end, as well.
Burnout Revenge: As bad ass as Burnout 3 was. Lots of mindless fun.
Myst V: Started strong, Ended strong, kind of slow in the middle. I was disappointed by the puzzles and the length of each age. I didn’t find the puzzles particularly inventive and you could probably play straight through the game in about 8 hours. That’s too short for an adventure game. I felt like I was barely starting the game and it was ending. As a fan of the series though, I enjoy how it wrapped the whole thing up. Oh, also from a technology standpoint, the facial animations (done mainly through texture work) and the complete graphics engine are pretty top notch.
We <3 Katamari: Please, King of the Cosmos, grace us with your presence in a third Katamari game. Can’t get enough of this one, I’m still collecting cousins.
Quake 4: Still playing this one. Engine is put to shame by F.E.A.R. in my opinion (see below). Pretty straight forward FPS. I’ll make it through the single player game eventually, but I’m in no hurry. The multiplayer is Quake 3, but prettier. I’ve got to get the frame rate up a little higher before diving into it more. Hopefully some sort of Rocket Arena 4 will come out, and some user made maps will make it better.
F.E.A.R.: Best FPS ever. At least in my opinion. The graphics are fantastic – shadows kick ass. Having your avatar cast a shadow is something that puts a level of immersion into the game that I’ve never seen. The absence of this in Quake 4 is totally noticable once you’ve played F.E.A.R. The scary moments are well spaced, and the fire fights are the best I have ever experienced. The Slo-Mo effect is fantastic; the sound shift and extra effects are perfect.
So, that’s a summary of stuff that I’ve played recently. I don’t think I’ve missed anything. I recently finished playing Splinter Cell: Chaos Theory, and am nearing the end of X-Men: Legends (finally).
So there, Kamil. Fsck off (and I mean that in the nicest way)!