Posts Tagged ‘table top gaming’



 Wednesday Gaming 6/24<< Adam, June 24th, 2010 >>

From the journal of Reynal “Rey” Shrineson

It is these sort of apparent “no win” scenarios that make being a Free Marshal tough.  It’s also why I make sure that the team has members who give us a wide range of options to solve problems.  It seemed clear that we couldn’t simply abandon the cave yet; there was more going on here, and leaving now would give whoever is down there more time to prepare for us.  Not to mention the fact that they could be on the verge of completing whatever ritual they’re preparing — leaving now could be literally disastrous.  All we really needed to do was warn the other Marshals of the impending attack; I have enough faith in the other Marshals that they could protect the town without our direct involvement.

We came up with a two-fold plan: Marach El would cast a ritual which would let him send an Animal Messenger to town in order to warn them of the incoming undead.  We would then continue to explore the caves — but if the caves were empty, we’d be ready with a ritual from Penny which would let us move through the woods swiftly to help defend the border towns.

Our course decided, Marach El cast his ritual, and we proceeded further underground.  After an hour of exploring the labyrinthine tunnels, we stumbled into a dead end where we were ambushed by goblins.  Surprised by the trap after an hour of dullness and momentarily confused by the goblin’s screams about the “Chained God”, I was slow to react to the danger until Ragnar and I were caught in the cross fire of two pockets of goblins hurling javelins.  Ragnar charged one pocket, and Furen rushed the other; when the leader of the little group reared his literally ugly head next to Ragnar, I rushed to his side.  Ragnar and I faced three goblins, the leader wielding a particularly vicious looking spear.  Once Ragnar had one of the little buggers wounded, I realized the time was right to take a risk.  I took a brief step into the Feywild, appearing behind the wounded goblin.  With him distracted, I shouted for Ragnar to strike again, and he felled the creature.  Feeling the tide turning, I acted quickly, pressing the attack against the leader, hoping to provide wound him and provide Ragnar another easy opening.  Moments later we had destroyed all of the foul creatures.

A quick pooling of knowledge and the team was able to tell me that the “Chained God” is a reference to the being that actually created the damned Abyss; apparently these fools are likely part of a cult trying to release him so that he can destroy the world.  Sounds like a grand plan.  Yesterday I was happy destroying the odd abomination here and there, and today there are cults trying to literally cause the end of the world.

Further down in the caves we came upon a caged goblin, who called himself “Three Legs.”  Gross.  He told us that he was imprisoned by his mistress for seeing things he shouldn’t have seen, and he promised to let us in on some secrets if we released him.  He also promised to tell us about the “Philosopher” roaming the caves.  Three Legs seemed harmless enough, so Ragnar went ahead and made short work of the cage.  Three Legs told us that his Mistress is, for lack of any other better description a bag of gas.  He claimed that he saw her “deflate” once.

The Philosopher was something roaming the caves which was sick, and liked to talk to Three Legs.  According to Three Legs, the Philosopher would respect some sort of truce, if we asked for it; he said that the Philosopher was compelled to answer three questions for us before deeming us knowledgeable enough to eat.  This cave keeps getting more uplifting.

The Philosopher was then kind enough to wander into the room we were talking to Three Legs in.  The Philosopher, was unfortunately a Grell; way, way out of our league.  He did at least look very sick – that gave me a small glimmer of hope.  We all quickly asked for a truce; the Grell who called himself Chell obliged us.  He confirmed that the way of his tribe was to only hunt and kill creatures who had been properly enlightened.  We each had three questions according to his truce – at the end of three questions, he would proceed to kill and eat us.  If we attempted to weasel out of the truce, he would proceed to kill and eat us.  If we simply ran, he would proceed to kill and eat us.

We used what time we had to find out more about the caves, the goblins in residence, and their Mistress.  Chell had a permanent truce with the Mistress – because there was nothing left of her to eat.  The number of goblins living in the caves was a number way larger than I was happy to hear about.  He told us that the Bonemeal Process apparently involves making multiple independent undead creatures from a single body.  Since the Mistress apparently refers to her “sisters” we made the leap that the creatures made from the same body retain some sort of connection with each other.  Chell refused to make a permanent truce with us however, and our talk devolved into violence when Penny used her third question and Chell proceeded to try and eat her.

Things were going so well; Chell’s illness definitely gave us a fighting chance.  Then the damned grell generated this massive ball of lightning.  I saw Furen go down before I lost consciousness as well.  No amount of praise to Ioun can explain the appreciation I felt when Penny woke me up.  Have I mentioned I keep really good people around me?  While I was getting my bearings back, Ragnar, Marach El, and Penny managed to finish off the diseased grell.  I honestly wish he hadn’t had to do that, but Chell wouldn’t give us any other options.

Three Legs said he knew a safe place where we could sleep – away from any goblin patrols.  We definitely needed the rest.

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 Wednesday Gaming 6/9<< Adam, June 9th, 2010 >>

From the journal of Reynal “Rey” Shrineson

Two Goblin Shadows down.  Check.  Father Vallation should be happy to hear about that.  Combat could’ve gone better had Ragnar not opened his blasted mouth and started shouting about bringing justice or some nonsense.  I’ve got to remind him that sometimes you’ve got to wait to deal out justice until you have enough information to decide that it’s OK to kill the buggers.

Luckily one of the dead goblins had a map which appeared to lead to the caves in the west that I remembered being infested with goblins.  The “bonemeal process” the shadows mentioned must be tied to the pattern of dead forestry in the area.  I’m not happy getting mixed up in necromantic magic of this scale.  Hopefully we’re not getting in over our head here, but we’re this far out here, and I fear that this magic process may be close to finished, so there’s likely not time to call in aid from any other marshals.

Close to the cave, it doesn’t look like these undead are even attempting to hide their whereabouts.  Lots of carcasses, plenty of trampled areas where bodies have clearly been dragged.  Cheery.

The cave, conveniently was self-lighting.  Glowing lichen – how convenient.  Penny said this lichen likely cultivated by the goblins; underground civilizations use it often.  So, not convenient, but expected.

The clinking and clanking noise down the tunnel put us on guard immediately.  I sent Furen ahead to take a glance around the corner.  As he crept around a growth of mushrooms, I could see the upcoming sneeze in his eyes; nothing ever goes according to plan.  As Furen reached the corner, out that damned sneeze came.  Furen came rushing back, reporting a pile of bones, two bloody goblin zombies, and a wight.  “Are they following you?”  “No.”  “You mean they’re getting reinforcements?”

We rushed forward, through the mushrooms, which plumed into clouds of smoke.  Penny scrambled ahead, attempting to draw the attention of the zombies.  Furen quickly followed, attacking an incoming zombie.  “They’ve got claws!” he reported.  While Furen plugged one choke point, I started to plug the other, waiting for Ragnar to back me up.  I whiffed on my first swing, surprised at the dexterity of the apparent corpse.  Ragnar and I began to make forward progress, eliminating one zombie; then one struck me with a blow, and I felt the blood covering them seep into the wounds.  Suddenly I felt very sluggish – my brain in a haze.  I definitely felt off my game as I continued to fail to slice and dice the zombies.

Luckily, my fellow marshals were more than capable of picking up the slack.  Ragnar and Furen rushed the wight and quickly decimated her.  Penny and Marach El finshed off the remaining zombie.  On the wight, we found a note:

Mistress,

The demon summoning has gone well.  It has corrupted a cadre of elves and other fey creatures, who cannot distinguis between its chaos and their own.  By the time you get this message, the elves should be on their way to the village, which should keep them distracted from our own collection efforts for the Bonemeal Process.  There will be no one to stop your harvesting efforts in the cave.

The farms to the east of the of the town should get the brunt first.  They won’t be hard to find, but that’s the point, isn’t it?  And still many will die unless the breathing ones act FAST, and how likely is that?

-L

Bastard undead.

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 Wednesday Night Gaming<< Adam, August 6th, 2009 >>

I’ll be perfectly honest – even after running D&D for almost five years non-stop (yeesh, that’s a long time), I don’t often feel like any individual session goes particularly well.  After I closed off my first campaign, I felt happy with the arc I had presented as a whole, but felt that the campaign showed major problems stemming from it being my first attempted to convey a story.  Now, I’m running pre-built modules, and while that lowers my prep time, it actually puts more pressure on me to make things fun when the module falls short.  That is something I still don’t feel I do very well, but last night the setup of the module, combined with the player’s actions made for a great night, with virtually no extra input from me.

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